[Instructor] Moritz Schwind
In this tutorial, you’ll discover how to set up a fast FLIP sim to create those intricate swirls on the surface of a soap bubble in Houdini.
Tutorial TimeLine:
- 00:00 – Intro
- 00:26 – Basic Houdini Setup
- 01:34 – Preventing UV Seam Errors
- 02:34 – Creating Initial Particles
- 04:07 – Setting up the FLIP Sim
- 04:37 – Linking Particle Separation
- 05:12 – Tweaking Sim Parameters
- 07:45 – Adding Forces to Stir it up
- 08:32 – Using VOP Functions in VEX
- 09:37 – Creating Noise Input Parameters
- 10:55 – Creating Curl Noise
- 11:54 – Creating Force Perpendicular to the Bubble’s Surface
- 14:40 – Testing it
- 15:13 – Transferring Sim to Bubble
- 16:16 – Adding Gravity Effects to Bubble’s Wall
- 18:53 – Distorting the Bubble
- 19:33 – Setting up Rendering in Octane
- 21:48 – Shading the Bubble
- 23:46 – Image Texture as Bubble Detail
- 26:21 – Noise as Bubble Detail
- 27:54 – Adding More Detail (Gradient Trick)
- 29:13 – Infamous Last Words