[Instructor] Fabricio Chamon
In this tutorial, Fabricio Chamon demonstrates how to create a fully controllable infection effect using the Solver SOP and VEX in Houdini.
Topics covered include:
- Intro video
- Defining starting points
- Creating the solver (Solver SOP)
- Solver VEX code (simple)
- Painting a contamination threshold map
- Improving the VEX code to use maps
- Adding noise to the input map
- Adding Blur and Edge Detection to the infected points
- Adding another method for defining Initial grow
- Utilizing texture maps as contamination multipliers
- Adding speed controls
- Creating the Digital Asset
- Example uses for the tool