[Instructor] Tim van Helsdingen
In this in-depth tutorial, we’ll create a corrosive acid sim inspired by the awesome erosion effect by Dave Stewart using Houdini & Redshift.
Index:
- Intro
- Explaining VDB masks
- Setting up FLIP sim + collider
- Creating the corrosion solver: Step 1
- Creating the corrosion solver: Step 2
- Caching to disk & meshing
- Creating the wet map solver
- Cleaning up
- Creating the steam using the smoke solver
- Redshift scene setup
- Corroded metal shader
- Render + material settings
- Using puzzle matte AOV for denoising in comp
- Setting up motion blur
- Rendering the steam
- Adding depth of field