3ds Max – Using Corona Subsurface Scattering to Shade Strawberries Tutorial

 

[Source] Corona Renderer

3ds Max - Using Corona Subsurface Scattering to Shade Strawberries Tutorial

In this tutorial, we’ll be looking at how to use subsurface scattering in Corona Renderer to shade a bowl of strawberries in 3ds Max.

Download Scene Files: ow.ly/PB8cb

Download Free 137 High Quality Bullet Hole Textures: goo.gl/fkwM71

Related Posts: