[Instructor] Steve Lund
In this in-depth tutorial, Steve Lund covers the process and techniques used to create a realistic large scale volcano eruption inside of Blender.
Final Preview:
Part 1: Terrain and Particles
Part 2: Fluid and Smoke
Textures:
- Splatter: goo.gl/XL0yLG
- Rock: goo.gl/3D16p8
- HDR: hdrlabs.com/sibl/archive.html