[Instructor] Rohan Dalvi
[Level] Intermediate
This tutorial covers creating the “Tea and Cookies” image, all the way from modeling to render and even the final color grading entirely in Houdini from scratch.
Part 1 lesson plan:
- Modeling the Jam bowl – Basic Introduction to poly modeling in Houdini
- Modeling the spoon – Using attributes and ramps to control poly modeling
- Modeling the Cup – procedural modeling of the cup. In 3b we will model the saucer
- Modeling the Tea – Extracting the tea liquid surface from the cup geometry
- Modeling the Cookie – Painting Attributes and adding displacement using VOPSOP to add details
- Copy stamping and Cookies – Understanding the basics of copy stamping to creating copies of the cookie
- Modeling the Tray and the Crumbs – Using scatter and voronoi fracture for modeling
- Modeling the Jam – Using RBDs and VDB toolset for modeling
Part 2 lesson plan:
- Lighting the scene – Adding lights and setting up the camera and the render engine
- HDRI – Adding an HDR for reflections and additional information about lights
- Material Basics – Understanding the capabilities and limitations of the Mantra Surface Shader
- Steel Material – Using the Material Shader builder to create the Steel shader and using textures to control various channels
- Plastic Tray – Making a plastic material for the tray. Learning how to use multiple UV channels. Adding bump mapping
- Porcelain – Using SSS to create a porcelain shader
- Flooring material – Learn how to mix multiple texture maps to create complex surfaces
- Tea Material – Controlling material properties via Geometry Attributes. Using Absorption to create liquid shader
- Jam Material – Creating a shader for the jam. Using Caustics for better lighting
- Cookie Shader – Creating complex displacement to make the cookie material
- Color Grading – Defining the look of the final render by using the compositing section of Houdini