ZBrush – Creating High Frequency/Tertiary Detail using Morph Targets Tutorial

[Instructor] Daniel Cahill
[Level] Intermediate

ZBrush - Creating High Frequency Tertiary Detail using Morph Targets Tutorial

In this tutorial, Daniel Cahill shows us how to use morph targets to create high frequency/tertiary detail without having to use the layers pallet in ZBrush.

How was the Tutorial?

Cinema 4D and Octane Texture Packs: motionsquared.net/texture-packs/

Related Posts: