3ds Max – Making of “A Portrait of Daniel Craig”

[Instructor] Luc Bégin
[Level] Intermediate
[Source] Chaos Group

3ds Max - Making of A Portrait of Daniel Craig

In this tutorial, Luc Bégin will show us how he used the VRayFastSSS2 in his personal project “A Portrait of Daniel Craig.” He goes through the skin shading settings of the specular, diffuse and sub-surface scattering layers, explains how he used the V-Ray blend material and why he needed only a diffuse map to create this stunningly realistic rendering of Daniel Craig’s face.

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