[Instructor] Umberto Oldani
[Level] Intermediate
In this tutorial, Umberto Oldani will show you how to create a classic architectural greek scene using Blender 2.62.
Part 1: This part covers modeling the door, the frames around openings using the “Displace” and “Subdivision Surface” modifier and using “Particle System” for the ivy.
Part 2: This part covers creating the ivy through the Blender particle system and how to assign the materials to geometries.