GDC 2012: Behind the Killzone 3 Cinematic with Autodesk Maya

[Source] Autodesk

A presentation by Paulus Bannink, Lead Technical Artist and Marjin Giesbertz, Lead FX Artist of Guerrilla Games on how they used Autodesk Tools in making the Killzone 3 cinematic.

Cinema 4D and Octane Texture Packs: motionsquared.net/texture-packs/

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