Super Mario Bros. – Gulf of Mexico

[Created by] Jonathan Fletcher

Jonathan Fletcher has set up a real-time scene for the gritty, re-imagined Mario and Luigi character models. The scene is made in UDK, characters modeled in 3ds Max and ZBrush and textured in Photoshop.

Cinema 4D and Octane Texture Packs: motionsquared.net/texture-packs/

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