Mudbox to Maya: Displacement and Normal Mapping

[Instructor] Jason Gorman

In this demonstration, you’ll learn how to use Mudbox to sculpt a low-res model from Maya and save the resulting sculpture as a displacement map and normal map to use in Maya.

The displacement map is used to bring the single polygon to look like 256 polys and the normal map is used to bring it to the look of 16k polys.

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