[Source] e-on Software
e-on software has announced the formal unveiling of its upcoming Vue 10 product line – scheduled for release early November, 2011.
The major enhancements include Spline and Road Tools, a new Rock Technology, Streamlined Terrain Editing, a Physical Water Shading Engine along with significant improvements in overall rendering performance and artistic control.
Vue 10 key features include:
Capitalizing on breakthrough technologies introduced in previous versions, Vue 10 adds a number of new and extended features such as:
- Spline and Road Tools: Vue 10 includes a comprehensive spline toolkit that can be used for EcoSystems, terrain effects, building roads or creating objects. An automatic Path-finding algorithm can also be used to build realistic roads at the surface of terrains.
- Dynamic Rocks: Vue 10 features a library of dynamic rock templates that can be used to instantly create single rocks, groups of rocks, or use them in EcoSystems. Each time the user creates a rock from a template, a new and unique variation will be generated.
- Water Shading Engine and Physical Transparency: Physical water adds absorption and scattering parameters to allow for realistic light absorption in the body of water. Ocean waves now accurately affect incident light to produce realistic underwater caustics.
- Render Comparison: The new render display dialog now lets the user stack and compare previous renders. Users can overlay and compare 2 renders (including multi-pass layers) and use HDR difference tools for in depth analysis.
- EcoSystem Phase and Lean-out Control: Vue 10 lets the user individually control the phase (animation offset) of animated elements inside EcoSystem populations for creating more natural animations. Phase is totally user-controllable on a per instance basis, using the function graph.
- Terrain Editing Improvements: Users can now precisely preview the active zones when painting with a brush that has Environment Constraints applied. A new Custom 3D terrain brush is added to the brush collection. Mask rotation can also be enabled/disabled when painting in the terrain editor.
- Edge-based Anti-Aliasing: A new edge-based anti-aliasing algorithm is added to complement the previous color-based anti-aliasing strategy. Both AA settings can be configured independently.
- Improved Depth of Field and Motion Blur.
- Up to 30% Faster Rendering Speed: Significant internal optimizations made to Vue 10’s rendering engine will result in dramatically accelerated rendering.
- And much more: new “Main View Defined” Aspect Ratio, Multiple Camera Aspect Ratio Variation, Improved Render Area, Texture Projection Node, Mixed Materials Alpha Channel, Collada Morph Targets…
- Plus all the new features introduced in Vue 9.5 such as GPU Anti-Aliasing, FastHybrid Depth of Field, Atmosphere Relighting, Localized Cloud Layers, Advanced Cloud Control, Interactive Texture Placement, Custom Star Maps and more.
Users of Vue xStream or Vue Infinite under maintenance will receive the upgrade to the corresponding Vue 10 product at no charge, and if desired, can download a pre-release version of their Vue 10 upgrade immediately.
Vue 10 xStream and Vue 10 Infinite are expected to ship in the first half of November 2011. Customers who purchased Vue 9.5 xStream or Infinite within 30 days of the release of Vue 10 will receive Vue 10 at no cost as part of the Free 30 Day Maintenance included with all new purchases.