FaceFX 2012 Released

[Source] FaceFX

OC3 Entertainment has released FaceFX 2012, a cutting edge solution for creating realistic facial animation from audio files. FaceFX is the culmination of years of experience working with lip-synchronization, 3D graphics, and facial animation. The product makes it easy to batch process thousands of audio files for your game, add expressions to a single animation without ruining the lip-synchronization, tweak an animation to perfection, or integrate the entire solution into your art pipeline.

FaceFX 2012 new features include:

  • Added Mandarin, Czech, and a framework for supporting new languages.
  • Support for wxPython for creating GUIs from python.
  • Emoticons.
  • Full body animations.
  • Animation compression to reduce memory and disk usage by up to 90%.
  • Added centralized mounting/unmounting of animation sets to save in-game memory.
  • Added ability to change the camera near / far clip distance on a per-camera basis from the camera creation / edit dialog.
  • Improved coarticulation using componentized mapping with tongue-only targets.
  • Added duration and magnitude scale spawn conditions to events.
  • Added -overwite flag to key command.
  • Added -noautoexec command line option that disables autoexec.fxl execution.
  • Added -starttime and -fullskeleton flags to fbx command.
  • Added support for site-packages directory for installing 3rd party modules in Studio’s Python implementation (Studio\Python26\site-packages).
  • Added support for .ogg files (previously the .oga extension was recognized only).
  • FaceFX Studio now checks for updates.
  • Cut, copy & pasting keys and events now uses the windows clipboard and works in between different instances of studio.
  • After crashing, switch default render system to direct3D as the most common crashes are due to display drivers.
  • Added better error messages to the log for text tag processing.


Moe information: facefx.com/page/facefx

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