[Author] Matteo Magnazzi
This tutorial will illustrate one of the many possible methods for achieving this kind of illumination, and should be considered as a starting point to begin your own experimentation’s with mental ray, from many people around the world considered one of the most difficult rendering engine to use for this type of task.
Some of the steps you’ll find on this tutorial will seem to be repetitive or unmeaning, but the author decided to keep all of them in order to give the reader all the info he/she needs in the clearest way possible. After reading and understanding this tutorial, he/she’ll be able to optimize his/her own personal method, skipping some steps or mixing others.
This tutorial assumes that the reader has a basic knowledge of Maya and mental ray.
This tutorial is divided into following parts:
- 1. Basic lighting system
- 1.1 Light choosing and positioning
- 1.2 Lights settings
- 1.2.1 Sunlight
- 1.2.2 Diffuse light
- 1.3 How to balance the lights in the scene
- 1.4 Final Gathering
- 1.4.1 How to set up the Final Gather
- 1.5 How to set up the final rendering
- 2. Other types of lighting systems