L3Deformer Toolset Released by Lightstorm3D

[Source] Lightstorm3D

The L3Deformer toolset is a collection of advanced deformation nodes and utilities for Autodesk Maya. These deformers work pretty much the same as Maya’s internal deformation nodes. You can apply them to geometric objects such as polygon meshes, NURBS surfaces, NURBS curves, subdivision objects, lattices and particles. Multiple deformers can be combined to achieve more sophisticated deformation effects.

Collision Deformer: The collision deformer allows you to collide objects with polygon geometry, using projected collisions (directional, concentrical and cylindrical). This method does not require a dynamics simulation. Thus the collision effect is computed interactively while moving objects in the scene which provides very good control over the final deformation. Typical applications include indentations like e.g. footprints, shrink wrapping, contact animation, skin sliding (muscles, bones) and high viscosity liquid surface simulation. The deformer can also be used to sculpt the target geometry, using non elastic dynamics.

Curve Deformer: The curve deformer can be used to project geometry from a user defined axis (cylinder) onto a nurbs or bezier curve. Typical applications include character animation, path animation, particle flows, text and logo effects, geometry shaping, motion graphics effects, architectural design, visualization and many more.

Surface Deformer: The surface deformer projects objects from a user defined plane onto a NURBS surface. Typical applications include text and logo animation, motion graphics effects, geometry shaping, procedural liquid surfaces, particle flows and many more.

Texture Deformer: The texture deformer displaces shape components using Maya’s shading node networks. RGB channels of the texture output are mapped to XYZ displacement vectors. When deforming polygon geometry the vertex normal can optionally be used as displacement vector with the B texture channel defining each vector’s length. Typical applications include geometry randomization, procedrual modeling, liquid surfaces and more. Using a noise texture (i.e. Maya’s volume noise) you can turn the texture deformer into a noise deformer.


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