Maya – Creature UV Mapping Tutorial

[Instructor] Adam Vanner
[Level] Intermediate

This tutorial will show you the process of creature UV mapping using Maya’s standard tools, resulting in a UV layout with low distortion and high texture space usage.

Part 1: Introduction

Part 2: Initial Planar Projection, ‘incisions’, and a perfect Unwrap of the Arm

Part 3: Laying out the Head and the Body Sections

Part 4: Laying out the Body and Head

Part 5: Final arrangement of the UV Space to get the optimum Texel usage

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