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Tag : Materials
KeyShot 3 - Getting Started Tutorial
November 19th, 2011 06:41 |
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Learn the basics of importing 3D Files, assigning Materials, changing/adjusting Lighting, adding Animations and saving Screenshots in KeyShot 3.
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Luxion Releases KeyShot 3
November 19th, 2011 06:16 |
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Luxion has released KeyShot 3, the next generation of Luxion’s groundbreaking Rendering Solution now with the new Animation System.
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nDo2 - Map Generation Tutorial
November 13th, 2011 19:28 |
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This Tutorial will show you how to create AO, Height, Diffuse and Specular Maps from your Normals with nDo2 straight in Photoshop.
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3ds Max - Hand Painted Grass Texture Tutorial
November 11th, 2011 12:21 |
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In this tutorial, Mark Foreman will show you the process of creating a hand painted grass texture using 3ds Max and Photoshop.
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Cinema 4D - Snow Cover Effect Tutorial
November 9th, 2011 15:31 |
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This tutorial by C4DAvenue will show you the process of creating snow cover effect in Cinema 4D using Metaballs.
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Maxwell Render Suite 2.6 Released
November 3rd, 2011 16:29 |
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Next Limit Technologies has released Maxwell Render Suite 2.6, an advanced light simulation and rendering plugin for 3D visualization.
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Cinema 4D R13 - Paper Folding Animation Tutorial
November 1st, 2011 11:16 |
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This Tutorial will show you how to create a realistic looking Paper Folding Animation in Cinema 4D R13.
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Cinema 4D - Creating a Realistic Earth Tutorial
October 30th, 2011 07:51 |
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This Tutorial will show you how to create a Realistic Earth in Cinema 4D and will explore some special Shaders and Multi-Layered Materials.
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V-Ray Animation Optimisation Tips
October 29th, 2011 12:44 |
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This Article covers V-Ray Animation Optimisation Tips and Tricks to help keep render times down but still keep a high standard of quality.
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3ds Max Tip: Fixing Color Bleeding / Light Leaks with VRayOverrideMtl
October 26th, 2011 06:44 |
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This Video will show you how to use VRayOverrideMtl to fix the Color Bleeding or Light Leaks produced as a result of secondary bounce in 3ds Max.
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Very useful introduction to this to…
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