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Tag : Materials
Blender - Creating Realistic Materials with Cycles Tutorial
June 4th, 2012 16:59 |
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In this tutorial, Andrew Price covers the process of creating realistic materials in Blender using the Cycles render engine.
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Cinema 4D Tip: Quickly Copy and Paste Textures
February 21st, 2012 16:03 |
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This tip will cover some quick ways to copy textures and shaders from one material channel into another in Cinema 4D.
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Blender - Car Rendering Tutorial
February 16th, 2012 09:29 |
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This Tutorial covers creating good looking materials for your car in Blender and how to set up the node system and render using the Cycles Engine.
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CoreCG Releases MentalCore, a Plugin for Optimizing the Maya and menta…
January 24th, 2012 17:07 |
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CoreCG has announced the release of MentalCore, a plugin that provides an alternative to the standard rendering workflow for Maya and mental ray.
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Cinema 4D R13 Tip: Subsurface Scattering
January 24th, 2012 15:43 |
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A quick tip on how to setup the new SSS in Cinema 4D R13 that helps us create realistic materials for translucent surfaces such as skin.
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Cinema 4D - Creating Realistic Smoke with PyroCluster Tutorial
January 3rd, 2012 11:45 |
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This Tutorial will show you how easily you can create Realistic Smoke in Cinema 4D using PyroCluster and a good Lighting Setup.
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Cinema 4D - Texture Mapping Tutorial
December 31st, 2011 11:42 |
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This Tutorial will show you how to create a cool looking Cube Animation where the Cubes join together to complete a Texture.
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3ds Max - Creating Light Cycle Effects Tutorial
December 29th, 2011 07:51 |
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This Tutorial shows how to create Light Cycle Effects in 3ds Max 2012 as seen in Video Games and in the Movies.
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PG-MatCaps - MatCap Library for Cinema 4D
December 29th, 2011 03:41 |
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Daniel Menapace has released PG-MatCaps, a library of MatCap-style materials for Cinema 4D based on the Art-Shader.
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Blender - Frost in Cycles Tutorial
December 28th, 2011 18:12 |
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This Tutorial will show you how to set up a beautiful macro scene consisting of a few frost-covered plants with a nice back-lighting effect.
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