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Tag : Global Illumination
Setting up a V-Ray Shading and Lighting Pipeline Tutorial
May 19th, 2013 09:18 |
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In this tutorial, Konstantin Gaytandzhiev of Chaos Group demonstrates the process of integrating V-Ray into your workflow.
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Cinema 4D - Building a Pickle Tutorial
April 9th, 2013 20:44 |
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This tutorial will show you how to model, texture, and render a pickle in Cinema 4D R14 using parametric objects, procedural textures, subsurface scat…
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3ds Max 2013 - Exploding a Block Tower City with MassFX Tutorial
May 25th, 2012 09:18 |
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In this tutorial, Ahren Koch will show you how to use forces in conjunction with MassFX to explode a block tower city in 3ds Max 2013.
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Cinema 4D - Darkened Text Edge Effects Tutorial
April 3rd, 2012 18:43 |
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This tutorial will show you how to add darkened/gradated edges to your font to get a glowing effect with Cinema 4D's Proximal Shader.
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Softimage - Lighting an Indoor Scene with V-Ray Tutorial
March 21st, 2012 09:22 |
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This tutorial will show you how to setup a basic lighting for an indoor scene with the release version of V-Ray for Softimage.
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KeyShot 3.1 Overview
March 15th, 2012 05:27 |
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In this webinar, Jeff McCartney covers the various new features added in Luxion's KeyShot 3.1.
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Luxion Releases KeyShot 3.1
March 14th, 2012 06:38 |
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Luxion has released KeyShot 3.1, a real-time rendering and lighting software with time-saving new features and improvements.
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Peregrine Labs Released Yeti 1.0
November 29th, 2011 05:03 |
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Yeti is Peregrine Labs new product focused on producing procedurally generated solutions such as Fur, Feathers and Leaves within Maya.
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3ds Max - Rendering with HDRI and Daylight System using V-Ray Tutorial
November 24th, 2011 15:31 |
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Learn how to render a scene with V-Ray using 3ds Max's Daylight System and incorporate HDRI to produce more natural colors and shadows.
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Cebas Released finalRender 3.5 Service Pack 6
November 2nd, 2011 09:36 |
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cebas Visual Technology Inc. announces the release of its latest Service Pack 6 for finalRender 3.5 and finalRender 3.5 SE.
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Very useful introduction to this to…
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