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Tips
Featured Posts in Tips
Wacom Tablets: The Essential Tips and Techniques
November 29th, 2011 |
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Get the Best out of RealFlow by using RealFlow Nodes
November 21st, 2011 |
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Cinema 4D - "One Area Light" Approach
November 18th, 2011 |
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Cinema 4D R13 Tip: Solving Intersections and Jitter
May 4th, 2012 |
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In this quick tip you will learn how to prevent jitter and objects intersecting each other when using Cinema 4D R13's rigid body dynamics.
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Cinema 4D Tip: Slow Down or Speed Up Dynamics
May 1st, 2012 |
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In this quick tip you will learn how to slow down or speed up the time of the dynamics system in Cinema 4D and add The Matrix effect.
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Cinema 4D Tip: Dynamic Gumballs
April 22nd, 2012 |
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In this quick tip video, we go over the use of the cloner in object mode to achieve the effect as seen in Nick Campbell's "HDRI Gumballs" video…
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Cinema 4D R13 Tip: Realistic Motion Blur with Physical Renderer
April 20th, 2012 |
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In this quick tip you will learn how to activate realistic motion blur using Cinema 4D R13's Physical Renderer.
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Cinema 4D Tip: Fix Unwanted Reflections
April 15th, 2012 |
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In this quick tip you will learn how to use the compositing tag to control and isolate reflections onto specific objects in Cinema 4D.
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Cinema 4D R13 Tip: How to Flex Muscles
April 3rd, 2012 |
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The new muscle system in Cinema 4D R13 lets you create custom-shaped muscles for your characters and anchor them to multiple joints within a rig.
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Cinema 4D Tip: Speed Up your Workflow with Render Presets & Project Te…
March 9th, 2012 |
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This quick tip video will show you how to work with Render Presets and Project Templates to speed up your Cinema 4D workflow.
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Cinema 4D Tip: Connect Objects/Elements
March 7th, 2012 |
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This quick tip will show you how to use Cinema 4D's Tracer Object and MoGraph tools to connect your objects or elements.
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Cinema 4D R13 Tip: Realistic Depth of Field
March 6th, 2012 |
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A quick tip on how to activate and animate realistic depth of field (DOF) using Cinema 4D R13's new physical renderer.
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Animation Workflow Tips from Tippett Studio Animators
February 25th, 2012 |
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Tippett Studio Animation Supervisor Jim Brown and Lead Animator Brian Mendenhall will share their share their advice about animation workflows.
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very cool
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