Cinema 4D – Procedural Coral Growth using X-Particles and Cycles 4D Tutorial

[Source] INSYDIUM LTD

Cinema 4D - Procedural Coral Growth using X-Particles and Cycles 4D Tutorial

In this tutorial by Bob Walmsley, we’ll recreate the procedural coral growth scene using X-Particles and render it with Cycles 4D inside Cinema 4D.

Part 1:

  • Using the Cellular Automata Generator to create the particle growth system
  • Implementing particle data mapping to dynamically size our particles
  • Integrating our X-Particles system with the Cinema 4D MoGraph system
  • Creating an xpExplosiaFX smoke and fire simulation to advect dust particles
  • Caching the scene
  • Setting up a simple camera move

Part 2:

  • Creating custom materials in Cycles 4D
  • Using environment and object lighting
  • Mixing multiple shaders to create complex looks
  • Building and utilizing detailed noise textures to mix materials
  • Tapping into particle color data to transition between materials
  • Setting up the depth of field and motion blur

Purchase X-Particles: toolfarm.com/x-particles/

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