Houdini – Low-Poly to High-Poly Transformation Tutorial

[Instructor] Manuel Casasola Merkle

Houdini - Low-Poly to High-Poly Transformation Tutorial

In this tutorial, we’ll take a look at how to create a seamless, animated blend between a high-poly mesh and its low-poly representation in Houdini.

Topics covered include:

  • The start file
  • Creating a SDF
  • Re-projecting the points of the low-poly
  • Subdividing to generate a pseudo low-poly object
  • Re-projecting again to create a high-poly with the same topology
  • Creating a fall-off value
  • Transferring the fall-off value to the high-poly
  • Finding Barycentric Coordinates
  • Blending the positions
  • Blending the normals

Tutorial:

Download Project Files: entagma.com/low-poly-transform/

How was the Tutorial?

Cinema 4D and Octane Texture Packs: motionsquared.net/texture-packs/

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