ZBrush and Maya – Creating Multi-Tile Displacement Maps with Multi Map Exporter for Rendering in V-Ray Tutorial

[Source] MAXDEPTH
[Level] Intermediate

ZBrush and Maya - Creating Multi-Tile Displacement Maps with Multi Map Exporter for Rendering in V-Ray Tutorial

This tutorial covers using ZBrush’s Multi Map Exporter to create multi-tile displacement maps, as well using the Project All tab to make changes to your sculpt on the fly. And then, we’ll take the files into Maya and configure V-Ray to accept the displacement maps for rendering.

Multi Map Exporter is designed to automate map creation and export for your model. Settings can be saved and reloaded so that you can quickly set up the plugin and then leave it to export the maps, freeing you to spend more time creating your art.

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