Maya – mia Light Surface Shader and Object Based Lighting Tutorial

[Instructor] Stuart Christensen
[Level] Intermediate

Maya - mia Light Surface Shader and Object Based Lighting Tutorial

In this tutorial, Stuart Christensen introduces the mental ray mia Surface Shader and the use of simple incandescent values added to a lambert shader to create luminous effects for some types of lights in your scenes. This method is great for creating a wide variety of lights without using any physical lights and with the help of final gathering you can get some great results.

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