GDC 2012: Behind the Killzone 3 Cinematic with Autodesk Maya

[Source] Autodesk

A presentation by Paulus Bannink, Lead Technical Artist and Marjin Giesbertz, Lead FX Artist of Guerrilla Games on how they used Autodesk Tools in making the Killzone 3 cinematic.

YOU MIGHT ALSO LIKE:

Leave a Reply