Sculpting Dinosaur Skin and Scales Workflow by Ryan Kingslien
1,453 views | CommentOctober 2nd, 2011 04:47
[Instructor] Ryan Kingslien
In this Video Ryan Kingslien will take a look at Cesar Dacol Jr’s Sculpting Workflow for creating Dinosaur Skin and Scales. The real debate with a subject like this is whether to use Alphas or to Manually Sculpt. This time, Ryan Kingslien makes the case for Sculpting and Designing these forms manually.
The key term is “Designing”. When you are Designing you need flexibility and speed to get through iterations and to work out ideas fast. The speed and flexibility of Cesar’s method is one of the best ways to sculpt these details into a character.
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