OC3 Entertainment has released FaceFX 2012, a cutting edge solution for creating realistic facial animation from audio files. FaceFX is the culmination of years of experience working with lip-synchronization, 3D graphics, and facial animation. The product makes it easy to batch process thousands of audio files for your game, add expressions to a single animation without ruining the lip-synchronization, tweak an animation to perfection, or integrate the entire solution into your art pipeline.
FaceFX 2012 new features include:
- Added Mandarin, Czech, and a framework for supporting new languages.
- Support for wxPython for creating GUIs from python.
- Full body animations.
- Animation compression to reduce memory and disk usage by up to 90%.
- Added centralized mounting/unmounting of animation sets to save in-game memory.
- Added ability to change the camera near / far clip distance on a per-camera basis from the camera creation / edit dialog.
- Improved coarticulation using componentized mapping with tongue-only targets.
- Added duration and magnitude scale spawn conditions to events.
- Added -overwite flag to key command.
- Added -noautoexec command line option that disables autoexec.fxl execution.
- Added -starttime and -fullskeleton flags to fbx command.
- Added support for site-packages directory for installing 3rd party modules in Studio’s Python implementation (Studio\Python26\site-packages).
- Added support for .ogg files (previously the .oga extension was recognized only).
- FaceFX Studio now checks for updates.
- Cut, copy & pasting keys and events now uses the windows clipboard and works in between different instances of studio.
- After crashing, switch default render system to direct3D as the most common crashes are due to display drivers.
- Added better error messages to the log for text tag processing.