SIGGRAPH 2011 Course List

[Source] SIGGRAPH

The spectrum of courses ranges from intro to the foundations of computer graphics and interactive techniques for those new to the field to advanced instruction on the most current techniques and topics.

3D Spatial Interaction: Applications for Art, Design, and Science
Sunday, 7 August 2:00 pm – 5:15 pm

Applying Color Theory to Digital Media and Visualization
Sunday, 7 August 2:00 pm – 3:30 pm

Cinematography: The Visuals & the Story
Sunday, 7 August 2:00 pm – 3:30 pm

Destruction and Dynamics for Film and Game Production
Sunday, 7 August 2:00 pm – 5:15 pm

Introduction to Modern OpenGL Programming
Sunday, 7 August 2:00 pm – 5:15 pm

Liquid Simulation with Mesh-based Surface Tracking
Sunday, 7 August 2:00 pm – 5:15 pm

Advances in Real-Time Rendering in Games: Part I
Monday, 8 August 9:00 am – 12:15 pm

Build your own Glasses-free 3D Display
Monday, 8 August 9:00 am – 10:30 am

PhysBAM: Physically based Simulation
Monday, 8 August 9:00 am – 12:15 pm

Advances in Real-Time Rendering in Games: Part 2
Monday, 8 August 2:00 pm – 5:15 pm

Storytelling with Color
Monday, 8 August 2:00 pm – 3:30 pm

Beyond Programmable Shading I
Tuesday, 9 August 9:00 am – 12:15 pm

Advances in New Interfaces for Musical Expression
Tuesday, 9 August 2:00 pm – 5:15 pm

Beyond Programmable Shading II
Tuesday, 9 August 2:00 pm – 5:15 pm

Modeling 3D Urban Spaces using Procedural and Simulation-based Techniques
Tuesday, 9 August 2:00 pm – 5:15 pm

Production Volume Rendering 1
Wednesday, 10 August 9:00 am – 12:15 pm

Stereoscopy from XY to Z
Wednesday, 10 August 9:00 am – 12:15 pm

Character Rigging, Deformations, and Simulations in Film & Game Production
Wednesday, 10 August 2:00 pm – 5:15 pm

Production Volume Rendering 2
Wednesday, 10 August 2:00 pm – 5:15 pm

Compiler Techniques for Rendering
Thursday, 11 August 9:00 am – 12:15 pm

Filtering Approaches for Real-Time Anti-Aliasing
Thursday, 11 August 2:00 pm – 5:15 pm

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