ZBrush to xNormal Pipeline Tutorial

[Instructor] Michael Pavlovich
[Level] Intermediate
[Source] Eat 3D

In this demonstration we go through taking a finished ZBrush model and generate texture maps from it using xNormal. Everything from exporting your models with Polypaint in ZBrush, to generating ambient occlusion maps in xNormal are covered.

View the tutorial: eat3d.com/free/zbrush_xnormal

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