ZBrush – Subsurface Scattering (SSS) Tutorial
1,432 views | CommentApril 27th, 2011 08:17
[Instructor] Tony Reynolds
[Level] Intermediate
[Source] Eat 3D
In this tutorial, Tony Reynolds starts off by creating a subsurface scatter or SSS material in ZBrush and then renders out a portrait with BRP into render layer passes. From there he takes the layers into Photoshop to composite them into a final image.

