ZBrush – Subsurface Scattering (SSS) Tutorial

[Instructor] Tony Reynolds
[Level] Intermediate
[Source] Eat 3D

In this tutorial, Tony Reynolds starts off by creating a subsurface scatter or SSS material in ZBrush and then renders out a portrait with BRP into render layer passes. From there he takes the layers into Photoshop to composite them into a final image.

View the tutorial: eat3d.com/free/zbrush_sss

YOU MIGHT ALSO LIKE:

Leave a Reply