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to Location : Home CG Tutorials ZBrush – Subsurface Scattering (SSS) Tutorial

ZBrush – Subsurface Scattering (SSS) Tutorial

1,432 views | CommentApril 27th, 2011 08:17
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[Instructor] Tony Reynolds
[Level] Intermediate
[Source] Eat 3D

In this tutorial, Tony Reynolds starts off by creating a subsurface scatter or SSS material in ZBrush and then renders out a portrait with BRP into render layer passes. From there he takes the layers into Photoshop to composite them into a final image.

To view the tutorial click here

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Posted in : CG Tutorials, ZBrush
Tags: Best Preview Render, BRP, Materials, Photoshop, Render Layers, Sculpting, SSS, Subsurface Scattering, ZBrush Tutorial
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