3ds Max – A Comprehensive Look at Hard Surface Modeling for Video Games

[Instructor] Timothee Yeramian
[Level] Intermediate

This tutorial is aimed for people who are already familiar with basic modeling in 3ds Max and are looking to learn about the pipeline environment artists use in the industry. This tutorial will go through high/low poly modeling, unwrapping and baking.

This tutorial could also be helpful to advanced 3D artists seeking to further there skills by observing another artists work structure. By the end of this tutorial, users should be familiar with the environment art pipeline.

Motion Squared Cinema 4D Bundles: goo.gl/ejWjRc